The Isle Modification

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The Isle Modification

Post by Nuclearshroom on Sat May 27, 2017 6:54 pm

I've actually managed to get in contact with some people who are helping me make a mod for the game. However, because they are busy right now, that gives me some time to take suggestions, if anyone wants to give them to me.

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Re: The Isle Modification

Post by Beyonder on Sun May 28, 2017 10:14 am

What kind of mod would it be?
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Re: The Isle Modification

Post by Nuclearshroom on Sun May 28, 2017 7:20 pm

Like a stat overhaul. I can show you the current plan if you want that as a reference.

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Re: The Isle Modification

Post by Beyonder on Sun May 28, 2017 7:27 pm

Nice! Show me.
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Re: The Isle Modification

Post by Nuclearshroom on Sun May 28, 2017 11:46 pm

Here, it also adds a few creatures based on current models.

**Stat Changes and Creature Additions**
**UNIVERSAL CHANGES (Unless specified otherwise)**
-ALT turn descreased by 50%
-Trotting is stamina neutral (No gain or loss)

**» PSITTACO**
- Hunger 25
-Thirst 20
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 45
- Mass 45
- Speed 80 / 200 / 350
- Stamina 250 / 1 regen / 2 resting / 1 decay
- small plants edible
- Food Value and Corpse adjusted (25)
- **DAMAGE** 0

**» ORODROMEUS**
- Hunger 25
-Thirst 25
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 20
- Mass 20
- Speed 120 / 350 / 550
- Stamina 150 / 1 regen / 2 resting / 1 decay
- small plants edible
- Food Value and Corpse adjusted (20)
- **DAMAGE** 0

**» DRYO**
- Hunger 45
-Thirst 30
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 100
- Mass 100
- Speed 150 / 350 / 1050
- Stamina 150 / 1 regen / 2 resting / 1 decay
- small and medium plants edible
- Food Value and Corpse adjusted (100)
- **DAMAGE** 10

**» AVACERATOPS**
- Hunger 120
-Thirst 40
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 900
- Mass 750
- Speed 110 / 280 / 500
- Stamina 100 / 1 regen / 2 resting / 2 decay
- small and medium plants edible
- Food Value and Corpse adjusted (900) ***
- **BLEED** 1
- **DAMAGE** 200

**» GALLI**
- Hunger 120
-Thirst 30
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 440
- Mass 440
- Speed 225 / 700 / 1500 ***
- Stamina 250 / 1 regen / 2 resting / 1 decay
- small and medium plants edible
- Food value and Corpse adjusted (440)
- **DAMAGE** 30

**» PACHY**
- Hunger 90
-Thirst 35
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 450
- Mass 450
- Speed 250 / 500 / 950
- Stamina 100 / 1 regen / 2 resting / 2 decay
- small and medium plants edible
- Food value and Corpse adjusted (450)
- **DAMAGE** 250
- **BONEBREAK** 10%


**» DIABLO**
- Hunger 120
-Thirst 45
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 1500
- Mass 1500
- Speed 200 / 330 / 1000
- Stamina 160 / 1 regen / 2 resting / 2 decay
- small, medium and large plants edible
- Food value and Corpse adjusted (1500)
- **DAMAGE** 850
- **BLEED** 5

**» MAIA**
- Hunger 250
-Thirst 60
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 3600
- Mass 2700
- Speed 200 / 350 / 1200 ***
- Stamina 220 / 1 regen / 2 resting / 2 decay
- small, medium and large plants edible
- Food value and Corpse adjusted (3600) ***
- **DAMAGE** 120 ***
- **BONEBREAK** N/A

**» THERI**
- Hunger 400
-Thirst 60
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 5000
- Mass 4500
- Speed 400 / 600 / 1000
- Stamina 150 / 1 regen / 2 resting / 3 decay
- all plants edible
- Food Value and Corpse adjusted (5000)
- **DAMAGE** 400
- **BLEED** 5

**» TRIKE**
- Hunger 800
-Thirst 90
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 9300 ***
- Mass 8100 ***
- Speed 250 / 350 / 600 ***
- Stamina 160 / 1 regen / 2 resting / 2 decay
- small, medium and large plants edible
- Food Value and Corpse adjusted (9300)
- **DAMAGE** 800 |Stomp- 1,600 (30 bleed) uses 20 stamina
- **BLEED** 15
- **BONEBREAK** N/A
Walking turning circle +150%
Trotting turning radius +50%
Sprinting turning corcle +20%

**» STEGO**
- Hunger 400
-Thirst 75
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 3500 ***
- Mass 4200 ***
- Speed 250 / 400 / 750
- Stamina 100 / 1 regen / 2 resting / 4 decay
- small, medium and large plants edible
- Food Value and Corpse adjusted (3800) ***
- **DAMAGE** 850
- **BLEED** 40 ***
- **Bonebreak** 15%

**» SHANT**
- Hunger 900
-Thirst 90
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 9000
- Mass 9000 ***
- Speed 200 / 400 / 1400 ***
- Stamina 120 / 1 regen / 2 resting / 2 decay
- small, medium and large plants edible
- Food Value and Corpse adjusted (9000) ***
- **DAMAGE** 200 |Stomp- 800*** (uses 25 stamina)
- **BONEBREAK** N/A
Length -8%
Height -10%
Width -12%

**» ZHUCHENGOSAURUS (Shant model)**
- Hunger 1200
-Thirst 120
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 12000
- Mass 12000
- Speed 260 / 500 / 1100
- Stamina 120 / 1 regen / 2 resting / 3 decay
- small, medium and large plants edible
- Food Value and Corpse adjusted (12000)
- **DAMAGE** 250 |Stomp- 1,800 (uses 20 stamina)
- **BONEBREAK** N/A
Length +3%
Height +3%
Width -+3%

**» HUAXIAOSAURUS (Shant model)**
- Hunger 1600
-Thirst 140
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 18000
- Mass 18000 ***
- Speed 300 / 550 / 1100 ***
- Stamina 120 / 1 regen / 2 resting / 4 decay
- small, medium and large plants edible
- Food Value and Corpse adjusted (18000) ***
- **DAMAGE** 450 |Stomp- 3,200 (uses 20 stamina) ***
- **BONEBREAK** 10%
Length +17%
Height +22%
Width +27%
Sprinting turning circle +30% from default Shant

**» ANKY**
- Hunger 500
-Thirst 65
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 9500 ***
- Mass 5400 ***
- Speed 160 / 320 / 700
- Stamina 120 / 1 regen / 2 resting / 2 decay
- small, medium and large plants edible
- Food Value and Corpse adjusted (5000) ***
- **DAMAGE** 1,100 ***
- **BONEBREAK** 100%
All sizes -25%

**» CAMARA**
- Hunger 8500
-Thirst 150
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 20000
- Mass 20000
- Speed 200 / 300 / 600
- Stamina 100 / 1 regen / 2 resting / 1 decay
- everything edible
- Food Value and Corpse adjusted (20000) ***
- **DAMAGE** 10
All proportions +15% ***

**» PUERTA**
- Hunger 20000
-Thirst 200
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 50000
- Mass 50000
- Speed 200 / 300 / 400
- Stamina 300 / 1 regen / 2 resting / 2 decay
- everything edible
- Food Value and Corpse adjusted (50000) ***
- **DAMAGE** 5000
(Stomp uses 50 stamina)
ALT turn plus normal turn doubled in speed ***






**» VELO**
- Hunger 20
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 30
- Mass 30
- Speed 150 / 450 / 750 ***
- Stamina 100 / 1 regen / 2 resting / 1 decay
- Food Value and Corpse adjusted (30)
- **DAMAGE** 10
- **BLEED** 1
Ambush 1.2

**» HERRERA**
- Hunger 65
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 350
- Mass 350
- Speed 300 / 600 / 1100
- Stamina 110 / 1 regen / 2 resting / 1 decay
- Food Value and Corpse adjusted (350)
- **DAMAGE** 40
- **BLEED** 2
All proportions +8%
Ambush 1.2
**» AUSTRO**
- Hunger 75
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 350
- Mass 350
- Speed 150 / 450 / 1100
- Stamina 135 / 1 regen / 2 resting / 1 decay
- Food Value and Corpse adjusted (350)
- underwater walking
- **DAMAGE** 75
All proportions +10%
Ambush 1.2

**» BARY**
- Hunger 400
-Thirst 55
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 1200
- Mass 1200
- Speed 250 / 500 / 900
- Stamina 170 / 1 regen / 2 resting / 2 decay
- Food Value and Corpse adjusted (1200)
- underwater walking
- **DAMAGE** 200
-**BLEED** 2 ***
All dimensions +8%
Ambush 1.2

**» UTAH**
- Hunger 300
-Thirst 40
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 1000 ***
- Mass 1000
- Speed 350 / 800 / 1350
- Stamina 160 / 1 regen / 2 resting / 1 decay
- Food Value and Corpse adjusted (1000)
- **DAMAGE** 120
- **BLEED** 3
Ambush 1.3

**» ALLOSAURUS**
- Hunger 800
-Thirst 50
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 2300 ***
- Mass 2700 ***
- Speed 320 / 550 / 1150
- Stamina 120 / 1 regen / 2 resting / 2 decay
- Food Value and Corpse adjusted (2300) ***
- **DAMAGE** 360 ***
- **BLEED** 10 ***
Ambush 1.3

**» SAUROPHAGANAX (Allo model)**
- Hunger 1000
-Thirst 60
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 4500 ***
- Mass 4000 ***
- Speed 350 / 600 / 1200
- Stamina 90 / 1 regen / 2 resting / 2 decay
- Food Value and Corpse adjusted (4500) ***
- **DAMAGE** 360 ***
- **BLEED** 12 ***
Length +12%
Height +18%
Width +14%
Ambush 1.3


**» SUCHO**
- Hunger 1200
-Thirst 70
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 2700
- Mass 3200
- Speed 300 / 400 / 950
- Stamina 100 / 1 regen / 2 resting / 3 decay
- Food Value and Corpse adjusted (3200) ***
- underwater walking
- **DAMAGE** 550
-**BLEED** 2 ***
Ambush 1.3 ***

**» ACRO**
- Hunger 1400
-Thirst 90
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 6200
- Mass 5100 ***
- Speed 300 / 650 / 1100
- Stamina 140 / 1 regen / 2 resting / 4 decay ***
- Food Value and Corpse adjusted (6200)
- **DAMAGE** 360 ***
- **BLEED** 15 ***
- **BONEBREAK** N/A
Width and Height -6% ***
Length -8% ***
Ambush 1.3

**» CARNO**
- Hunger 600
-Thirst 45
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 1400
- Mass 1400
- Speed 220 / 650 / 1400 ***
- Stamina 220 / 1 regen / 2 resting / 2 decay
- Food Value and Corpse adjusted (1400)
- **DAMAGE** 250 ***
- **BLEED** 5 ***
All proportions -5% ***
Ambush 1.3
Increases turning circle while sprinting +50%

**» GIGA**
- Hunger 2000
-Thirst 70
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 6800 ***
- Mass 6300
- Speed 450 / 750 / 1200
- Stamina 100 / 1 regen / 2 resting / 5 decay
- Food Value and Corpse adjusted (7300) ***
- **DAMAGE** 360 ***
- **BLEED** 20
Width and Height -5%
Length remains the same
Ambush 1.4

**» SPINO**
- Hunger 3000
-Thirst 110
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 7800 ***
- Mass 9000
- Speed 350 / 630 / 1020 ***
- Stamina 120 / 1 regen / 2 resting / 5 decay
- Food Value and Corpse adjusted (8000) ***
- underwater walking
- **DAMAGE** 600 (2 bleed)
Length +1% ***
Height -3% ***
Width +4% ***
Ambush 1.3

**» TARBOSAURUS (Rex model)** ***
- Hunger 1600 - Thirst 70
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 7300
- Mass 5000
- Speed 350 / 615 / 1060
- Stamina 120 / 1 regen / 2 resting / 4 decay
- Food Value and Corpse adjusted (6800)
- **DAMAGE** 1400 (No % damage)
- **BLEED** 8
- **BONEBREAK** 60%
Length -8%
Height -11%
Width -20%
Ambush 1.3
Widened turning circle while walking +20%


**» REX**
- Hunger 2200 - Thirst 80
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 120s
- Health 8400
- Mass 5400
- Speed 340 / 600 / 960
- Stamina 100 / 1 regen / 2 resting / 4 decay
- Food Value and Corpse adjusted (8400) ***
- **DAMAGE** 1600
- **BLEED** 4
- **BONEBREAK** 95%
All proportions -4%
Ambush 1.2
Widened turning circle while walking +80% ***

**» HYPO REX**
- Hunger 20000 - Thirst 150
- Starting Hunger / Starting Thirst 100%
- Hunger Update Rate 60s
- Health 35000
- Mass 25000
- Speed 110% of current / normal / 110% of current
- Stamina 300 / 1 regen / 2 resting / 1 decay
- Food Value and Corpse adjusted (25000) ***
- **DAMAGE** 1500
- **BLEED** 15
-**Bonebreak** 100%
All proportions +10%
Ambush 1.4

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Re: The Isle Modification

Post by Beyonder on Mon May 29, 2017 12:38 am

Wow! I like it bro! When is this released?
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Re: The Isle Modification

Post by Nuclearshroom on Mon May 29, 2017 1:26 am

I don't know. The developer is facing some serious issues right now in their life, so it's pretty understandable that they won't be able to work on it for a while.


Last edited by Nuclearshroom on Mon May 29, 2017 1:31 am; edited 2 times in total

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Re: The Isle Modification

Post by Beyonder on Mon May 29, 2017 1:29 am

@Nuclearshroom wrote:I don't know. The developer is facing some serious issues right now in their life, so it's pretty understandable that they won't be able to work on it for a while.
Oh damn sorry to hear.....and I hope you guys do release it!
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Re: The Isle Modification

Post by Nuclearshroom on Mon May 29, 2017 1:31 am

Any suggestions though? That's kind of why I posted it in the first place.

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Re: The Isle Modification

Post by Nuclearshroom on Mon May 29, 2017 1:36 am

@Beyonder wrote:
@Nuclearshroom wrote:I don't know. The developer is facing some serious issues right now in their life, so it's pretty understandable that they won't be able to work on it for a while.
I hope you guys do release it!
It shouldn't be much of an issue. They've already made six other mods and they finished every herbivore change in a few hours (except the additional creatures), so once their schedule opens up they'll probably be able to finish it pretty fast.

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Re: The Isle Modification

Post by Beyonder on Mon May 29, 2017 2:09 pm

hmm Hypo rex damage is the only thing thats off for me lol.

Rex does more damage than hypo? but i understand the bleed unless you added the "25%" mass bonus?
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Re: The Isle Modification

Post by Nuclearshroom on Mon May 29, 2017 6:49 pm

It only does 1,200 in the normal game, I actually buffed it. Keep in mind how significantly mass affects damage.

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Re: The Isle Modification

Post by Beyonder on Mon May 29, 2017 7:34 pm

@Nuclearshroom wrote:It only does 1,200 in the normal game, I actually buffed it. Keep in mind how significantly mass affects damage.
Hypo rex was nerf if I remember correctly it could 2 shot shants/spinos and it had a health of 34,000.

But rex base is 2,500 (because of the 20% victim weight thing.)
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Re: The Isle Modification

Post by Nuclearshroom on Mon May 29, 2017 11:29 pm

@Beyonder wrote:
@Nuclearshroom wrote:It only does 1,200 in the normal game, I actually buffed it. Keep in mind how significantly mass affects damage.
Hypo rex was nerf if I remember correctly it could 2 shot shants/spinos and it had a health of 34,000.
It had 35,000 health/mass when they first fixed the Hypo, but they reduced it to 20,000 when they fixed the hunger to be a more "modern" value (also 20,000), and currently 6-shots shants (compared to a Rex's current 7-shotting). It has been that way for a while now, and you can check the game if you don't believe me. So I've only buffed the Hypo.

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Re: The Isle Modification

Post by Beyonder on Tue May 30, 2017 1:22 am

@Nuclearshroom wrote:
@Beyonder wrote:
@Nuclearshroom wrote:It only does 1,200 in the normal game, I actually buffed it. Keep in mind how significantly mass affects damage.
Hypo rex was nerf if I remember correctly it could 2 shot shants/spinos and it had a health of 34,000.
It had 35,000 health/mass when they first fixed the Hypo, but they reduced it to 20,000 when they fixed the hunger to be a more "modern" value (also 20,000), and currently 6-shots shants (compared to a Rex's current 7-shotting). It has been that way for a while now, and you can check the game if you don't believe me. So I've only buffed the Hypo.
Most of the info I got are from the devs themselves.
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Re: The Isle Modification

Post by Nuclearshroom on Tue May 30, 2017 1:43 am

Check the game dossiers.

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Re: The Isle Modification

Post by Beyonder on Wed May 31, 2017 2:25 pm

Hm? I have checked them all myself.
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Re: The Isle Modification

Post by Nuclearshroom on Thu Jun 01, 2017 12:19 am

Huh. Unless something was just changed, I could have sworn the health was 20,000 and the damage was 1,200. Unfortunately, I can't check them right now, as I've had to reinstall my game due to it crashing for no reason.

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Re: The Isle Modification

Post by Nuclearshroom on Thu Jun 01, 2017 1:44 am

@Nuclearshroom wrote:It had 35,000 health/mass when they first fixed the Hypo, but they reduced it to 20,000 when they fixed the hunger to be a more "modern" value (also 20,000), and currently 6-shots shants (compared to a Rex's current 7-shotting). It has been that way for a while now, and you can check the game if you don't believe me. So I've only buffed the Hypo.
I checked the game about a minute ago. This post is 100% correct. It has 20,000 health, 20,000 mass, and 1,200 damage.

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Re: The Isle Modification

Post by Beyonder on Sat Jun 03, 2017 1:23 pm

@Nuclearshroom wrote:
@Nuclearshroom wrote:It had 35,000 health/mass when they first fixed the Hypo, but they reduced it to 20,000 when they fixed the hunger to be a more "modern" value (also 20,000), and currently 6-shots shants (compared to a Rex's current 7-shotting). It has been that way for a while now, and you can check the game if you don't believe me. So I've only buffed the Hypo.
I checked the game about a minute ago. This post is 100% correct. It has 20,000 health, 20,000 mass, and 1,200 damage.
1,200 damage? thats just horrible for such a huge (fictional) dinosaur!
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Re: The Isle Modification

Post by Nuclearshroom on Sat Jun 03, 2017 2:45 pm

The fact that it has 20,000 mass though makes it do over 2,000 damage even to a Shant. But that's why I increased it to 1,500.

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Re: The Isle Modification

Post by Beyonder on Sat Jun 03, 2017 2:52 pm

@Nuclearshroom wrote:The fact that it has 20,000 mass though makes it do over 2,000 damage even to a Shant. But that's why I increased it to 1,500.
Ah I see that now the weight difference+base damage makes it more stronger than before.
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Re: The Isle Modification

Post by Nuclearshroom on Sun Jun 04, 2017 12:04 am

@Beyonder wrote:
@Nuclearshroom wrote:The fact that it has 20,000 mass though makes it do over 2,000 damage even to a Shant. But that's why I increased it to 1,500.
Ah I see that now the weight difference+base damage makes it more stronger than before.
"More stronger." Nice grammar. But in all seriousness, yes, I did buff the Hypo, in all aspects I changed.

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Re: The Isle Modification

Post by Beyonder on Sun Jun 04, 2017 12:09 am

Boi lol yes more stronger is the accurate term in this situation.

As long as you don't make it to OP since the other hypos are coming into the game now.
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Re: The Isle Modification

Post by Nuclearshroom on Sun Jun 04, 2017 1:20 am

@Beyonder wrote:Boi lol yes more stronger is the accurate term in this situation.
Clearly.

@Beyonder wrote:As long as you don't make it to OP since the other hypos are coming into the game now.
Apparently the Hypo Spino is going to be OP anyways, even compared to the Hypo Rex, so I'd actually be balancing it. And if it's not, I'd just buff those other Hypo's to similar levels.

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Re: The Isle Modification

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